This is symbolic of the theme of changes this year, where MMA fans will have a more realistic experience, but, in general, the game just feels a lot more complete.
In terms of striking, the developer presentation highlighted a problem with the 2009 version was the over-reliance on fighting at range, which created sometimes dull and predictable scraps.
To counter this, quite literally, the 2010 version boats the ability to bob and weave on the feet, creating a more tactical battle and the ability to stand 'in the pocket' and think about your attacks rather than simply windmill, while taking turns to block.
Create-a-fighter has also been over-hauled, with fans now able to edit almost every aspect of their creation including the addition, at last, of the ability to be a southpaw fighter and the introduction of new fighting styles such as Sambo and Karate.
From a first glance, it now seems possible to have a vision for the fighter you want to create and actually be able to put that into practice. Last year, it occasionally felt as though changing physical appearance and the name were the only ways to really stand out from the other fighters on offer.
Career mode has also been re-designed, with the presentation making it seem a far more engrossing experience. Some of the main changes include the chance to actually train with real life fight camps, such as Greg Jackson's gym, spar with professional fighters and learn specific and trademark moves from them.
To add a touch of realism, your creation will also age as the game progresses and your fighting skills will decrease unless you put the time in to spar between fights.
Another nice touch is that your creation does not automatically start in the UFC this time, and you must win fights in the WFA feeder promotion in order to be invited by Dana White to join 'the big leagues'
There are several more superficial changes, such as your fighter wearing their own specific walkout t-shirts after bouts, while White wraps the title belt around your waist and your own trainer celebrates behind you. Again, all nice touches for UFC fans.
It is hard to get a true feel for the game while playing it for a couple of hours and wasting a presentation designed to sell the product. However, the initial impression is overwhelmingly positive.
Every tweak, from the the most minor to the grandest, appears to have been done for a purpose, rather than an excuse to milk the cash cow and simply churn out another, slightly different, release.
The demo is available now to members of the official UFC Undisputed community, so many reading this will have a chance to gauge it for themselves.
The biggest compliment I can pay it however, is that the new version seems so far and above the 2009 game, that I can't imagine ever feeling the need to go back and play it. 2010 is better in every department.
The developers have set the bar even higher this time.